0. Even then, they are RNG based as well. Turret factories have a tech level that is in a linear relation to the radial distance. 0’s equivalent to 1. 1. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. -All Turret Factories to tran. instead built a factory, no rockets produced yet. e. Its from an Oganite factory (tech level 45) So far I have only seen Cannons and Railguns at 5 slots from turret factories. Build 1 turret. With this tool, players can create and customize their own turrets to use in battles! Download Mod. I move in 2-3 combat ships and set them to patrol, and 1-2 salvage ships set to salvage. 1, mod is client-side. Well, it's drawn from the station ID and your coordinates. ok ill just build a bunch of stations in 0,1. Frolonov Oct 29, 2020 @ 5:36pm. Complete list of all other factories that would be needed to create the input commodities for that factory. And Transporter systems active range stacks, so if you don't have much else to put into system slots, those a good bet. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The following stations use this product during the manufacturing process: Laser Modulator Factory Turbine Factory Anti-Grav Generator Factory The following turrets require this product during the manufacturing process: Chaingun Bolter Cannon Rocket Launcher. So I build a turret factory in the core sector so it would be tech level 52 and I would be able to reproduce my tech tevel 52 turrets. Iron (16,214) Titanium (12,490) Naonite (5,615) Trinium (12,698). DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. Sometimes, a factory will give you a turret but it has a lot of slots or other features. This mod makes some simple QoL changes to how the turret factory functions to allow the user to build turrets in an easier way. I pick a friendly system with a shipyard and an equipment factory. When building an unarmed turret at a turret factory, with the rarity type of "Exceptional" building the turret would not produce a turret matching the turret tooltip shown in the turret factory ui. There are such factories, but most often they are generated in the territory where higher-level material is distributed. The asteroid base Deimos is a mining station and production factory to build. In this table (trade list) are listed all trade goods of Avorion with their associated stations, where them can be sold or bought. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. You first have to get all the parts to make all the turrets you need. progressively. Adding any turret, mining, sprayer, pulsar, etc. ; Incompatible with any mod that allows to change turrets after they were built (Weapon. Player-made Turret Factories changed? I'm making my way through my first campaign, and had seen a video from someone describing that if the player made a turret factory they could jump it back and forth between two zones to refresh the inventory of blueprints and get access to a new selection. 75 Servos" bug in the vanilla game and added functionality that causes the turret factory to retain its vanilla behavior when a client without the mod connects to a server with it, so I thought I'd post it. (Turret factories are rolled from their system, so if a research and a turret factory are the same distance/co-ords from the center, the research station will have higher potential yields) additionally, the Independent Targetting attribute is inheritable (i. But like mrweekes said, some turrets can't be copied. Go to avorion r/avorion •. 1. For some reason this option is off by default, which boggles my mind. 5. Avorion was only just released on Steam. after not finding anything, i openend a rocket factory. 3. I used a good research and turret factory combo to get a 12 range, 100 % and 300% overheat pulse cannon. Go to avorion r/avorion •. Building stations is nothing more than a huge money sink in the game. 7] Turret Factory - "You need more Steel" - Have enough [2. r/Cosmoteer. When you "rebuild" the station in another sector, you will get "new" turrets. fractalgem Feb 20, 2017 @ 2:29pm. , double, triple, quad), D is the damage, and R is the fire rate, the DPS should be: Nb*D*R = 3*2640. Members;They also have an "importance" value. #4. Weapons (or turrets) are the primary way of inflicting damage and harvesting resources in Avorion. It can be approximated using this linear function: TECH LEVEL = -0,104 * Radial Distance + 51,84 The tech level needs to be rounded accordingly to match the in-game tech level. This thread specifically refers to goods like rockets, warheads and other such means used to create turrets in a turret factory, and will also lose you a ton of relations when a NPC military ship comes too close. Avorion: 0. 5s Cooling Time 5. 2. This station's profitability is an average of 3,215 credits per cycle. I have progressed the current game up to the barrier (Tech 37 turret factory). If you do this - check out different factories shop around as they all have different stats. Frigate Amboss mark II (3-Slot) [V. Turret Factory Suppliers are a special type of station appearing in any sector that was generated containing a Turret Factory. 6 - update to Avorion 2. You either dodge torpedoes with mobility or you shoot them down with PDCs. Allow all Turret Factories to craft any blueprint or transform a turret into a blueprint, whatever their tech level. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). Look for really pricey turrets - like if most lightning turrets are around $30K, an OP one might cost $500K to make. It's possible to get an OP size 1 avorion mining laser in the center of the galaxy, but it's far more likely you'll get a size 6 coaxial mining laser. And if you use pair it with 10k per slot plasma lightning turret with 3x shield damage multiplier (half - bolter, half - lightning): 50s + 50s = 100s. I've tried a few other things and it doesn't seem to make a difference. The story will feature several boss fights (with epic loot!) and puzzles which you’ll have to solve. Calculate base production times for each factory. Fighter Factories are Factories that can be used to create your own Fighters. 3-Advanced Factories. At this point, the mod only shows the turret price but in the very near future, I will add the option to charge the player for the custom turret (if the player has enough credits). That'll be the one you. (Actually, if you'll install it on server-side, you will not need to install it on client-side, unless you want additional QoL changes) I saw many people (including me) reporting that in 0. 1 r11626 Can't adjust amount of components in turret factory. While in one of your ships use the chat command /tmod this will attach the Engineering Weapons Bay to your ship, adding an icon to open the main window in the top right corner of the screen. Starting from version 1. " Well this is a problem---that factory has zero controls about whether or not you can sell. hansjsand • 1 yr. 1 Turret Factory(Components and resources not added below)?# Servo Factory ?# Steel Factory Type 1 ?# Copper Mine ?# Gauss Rail Factory ?# Electromagnetic Charge Factory. Discord. This mod will currently result in overpowered weapon factories. #3. I manufactured some Turret Factory Stations (12) and deployed them in the system. One thing that should make your search for OP turrets a lot easier is knowing that turret cost at a turret factory scales off DPS, so the more expensive a turret is to make, the higher its damage will be. Check the beta branch. turret factory, etc. -All Turret Factories to tran. 0 so that could be why youre having issues. I had that happen once. While the 2 AI´s are pretty similar when fighting them (exept the betther stats of the Brother) one change is, that every time a piece falls off. Go for it if you have the resources and means to supply a turret factory, which could very well be dozens of stations. Subscribe. 0+ I'd rather just make more turrets and save the minerals for ship / station production. Cool. 1km. Very annoying when trying to compare turret from 2 different factoryAvorion. Get the factory. I found it easier to farm turrets and sell them. There have been countless threads about this. -Needs to cost a comparible amount as gathering parts to assemble turrets, and substantially more to reverse engineer an Exotic or Legendary item. The values have been obtained empirically. ago by Subject_Rip993 View community ranking In the Top 5% of largest communities on Reddit Best turret factory blueprints So I am looking for best turrets that I could destroy for a blueprint and make production line at tech 50 turret factory. 1) Drag the turret you want to upgrade to the big box. Subscribe. Turret factories received a massive DPS/Slot downgrade. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. <<< This also adds that "Challenge" you're so hungry to saddle people with, defending a Center 4 zone from all the invasions will be a task in and of. I'm almost feeling slot size increase is not even necessary as the main reason why slot size exists is projectile amount. It doesn't seem to be listed within any of the station founding tabs insofar as I've tested, but I also could've missed it somehow. You can chose the used seed, like you do at the shipyard, to build a turret. A Screenshot of Avorion. Optionally, you may be able to alter the basic stats of the turret to a degree depending on the initial stats of the reverse-engineered turret. I original thought this thread would be about turret types like Railguns vs Cannons and such on which type you prefer. . Same concept as PDCs. Research station at 0:1 gave me quite a nice blueprint (I`ve combined two legendary weapons and an outdated launcher blueprint): 10K DPS/slot, 38 km range, independent targeting, seeker missiles, 52 tech level, ideal to put into the auto-firing group and forget. Settle near the center of the galaxy and build Turrets Factories to get the best available turrets in the game. Default blueprint proposed by the Turret Factory will still match the tech level of the factory. I appreciate the response. Started in sector A; factory had stats A Moved factory to B - stats changed to B DId this a few times to new sectors; new stats appeared as expected in sectors, C D and E. ( Because of penetration it actually dealt 4 times of that. 17. I understand there also to be a randomness component to turret factories as well. in-game I looked at the requirements for a Turret Factory and I found myself overwhelmed, no. 0. Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and suggestions here. - check that you have enough resources (or, if in an alliance ship, your alliance has enough resources) - press Replicate!Except this is Avorion, and not Starmade nor From the Depths. It only takes a blueprint and a metric ton of resources per. I also build a research station next to it so I could get a couple more tech level 52 turrets. you can build tech 52 around 0,0 (to 4 or 5 blocks away) but the factory is tech 50 so you cant make tech 52 blueprints only. single slot, two slot, 1 gunner, 2 gunner, etc. But searching for something like 'Targeting Systems Factory' gives no results and hopping around for two hours looking for them through 'Trading System. Similarly, at the same factory, a Pulse Cannon goes from 723 DPS to 5,129 DPS. Do this whenever you jump around with a trading chip and preferably from the beginning of the save. Just plop down a Turret factory next to that nice big pile of wreckage and get to work bring us all the components and we'll pump these puppies out for you like crazy! Oh thanks helpful popup I didn't think of that. To that end, I've built a research station and a turret factory where they're both Tech Level 50. Learn how to use the turret factory in Avorion, a game where you build and customize ships with different weapons and modules. I checked EVERY turret factory that I discovered. Today I was playing around with a turret factory. Yes, you can set up your own turret factories. ATM, i have no reason to farm purple or red weapons, becuase, i know that i can just craft better at an avorion turret factory, or even xanion if i want. Mar 27, 2020 @ 5:35am Build your owen scrapyard. Try to. Shouldn't mess with factory seeds at all. Wird unregelmäßig aktualisiert !. I ended up using a mod called Turret Seed Randomizer to just reroll the blueprints on the spot. Find a decent tech turret factory and just build an OP turret design. So I guess this means the optimal solution is to maybe have one "supply" factory in the same system, and rely on NPCs to supply the factory needing the supply. The only real issue with them is because of turret turn rates and how quickly our ships move and maneuver, they often have trouble keeping on target in combat. Discord. . Avorion. They all dropped from level 33 to level 27. . 2) keep looking for better Turret factories. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. However, this limit is also further limited by your Building Knowledge as of 2. I still have the save file and I checked the turret factory, this turret is not there anymore. 1 million) dps. Sure, you CAN make 10 000 factory founding ships and stick one in each avorion zone (assuming that's a 100x100 square, it may not be, I don't know) to find make the best possible. Costs anywhere from 40mil to 80mil per turret. Discord. )Set them in groups so you can toggle them off when your battery is dipping. The reason is that Lightning and Plasma (if they are of different types) will overcome any type of shield resistance that can make ships completely immune (on Insane at least) to certain damage types. The pros for building a turret factory comes down to being able to create blueprints and turrets for cheap. One of them dropped a legendary Tech 35 Xanion bolter. This mod adds a button to the Turret Factory that randomizes* the seed of that factory. However, it consumes 15639 Energy/sec and has an energy increase of 6239/sec. For example, the cost of turning an Orange quality Avorion turret valued at $25 million can be as little as $49 million or as much as $404 million. Posted June 23, 2018. Unfortunately, yes. You can also just travel around and buy up the. More sharing options. - select a target. lua is a script/mod I added later in case it could help (added it a couple of hours after waiting for the trading post to start trading). It is less efficient to use avorion engines versus trinium engines, since trinium is a lower mass, trinium engines are the best engines. A turret factory supply chain setup like this greatly increases your potential power, as you can now produce ample turrets for multiple ships of a high quality without having to manually gather and. The turret is a more modest $10m each to manufacture. Mines are not listed but I think they should be a type on the chart. Base turret stats: Stats after adding Laser compressors to max: (about 4000 less damage /s) Stats after adding a few laser heads: (note negateve damage /s) Stats after adding more laser heads: (note damage /s value no longer appears in stats window) I don't think there are any logs that will help. Gakm4 Nov 23, 2020 @ 3:00am. I woudn't want to use anything with less range anyways with the new scaling of the xoltan. Put the Fighter in The Squadron as Production Blueprint 4. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. -The turret must be brought to a Turret Factory of similar Tech Level (+/- 1) -Price scales with material and rarity. Fighter specific stats can be increased using. 071 Blockcount: 200 Deutsch: Die. Don't build right at 0,0 though, that's a special sector. As with all automatic turrets, you still need to enable autofire after equipping the turret. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. For Avorion players, this guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. The fact that I had some experience with making the turret factory and the blueprints being the same, I thought I might have been able to recreate it,. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. All Activity; Home ; General ; Suggestions & Idea Voting ; Make Turret Factories BUY turrets components 0; Make Turret Factories BUY turrets components. So I noticed the Turret Seed Mod is out of date (tried to run it myself) and decided to patch it up. The most expensive turret I have built was 530million/each for a low rate high damage 72km range seeker T52 6Slot. Guide to Turret Crafting. All is going well except the AI keeps buying the stuff I transfer to my turret factory's holds, and unlike other factories, there's no menu to turn off trading. Blueprint tech level problems. 2 Crosshairs 16. This means that you'll probably want to find a turret factory as close to the centre of the galaxy as you can get, but you still need to check. First, here is the turret with reduced servos until it no longer overheats. I do not know if this applies to other weaponry. Ergo, from a financial point of view, it NEVER makes sense to scrap turrets. this is a really quick, up to date guide on how turret factories work and. If your not already a part of the Avorion discord I. Research station at 0:1 gave me quite a nice blueprint (I`ve combined two legendary weapons and an outdated launcher blueprint): 10K DPS/slot, 38 km range, independent targeting, seeker missiles, 52 tech level, ideal to put into the auto-firing group and forget. It doesn't seem to be listed within any of the station founding tabs insofar as I've tested, but I also could've missed it somehow. Just buy the parts and find a good roll at a turret factory. Go to avorion r/avorion •. And since they random it's just a who rolled better status. Always have an AI miner in zones you're not in for ship building materials. Both approaches work. I think a better way of setting up a chart for this would be to have all the stations/factories in columns under the type of factory they fall under with boxes under each one showing what they produce. Also included are. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The material and tech level only depends on the distance to the core. Me too, then I went to a turret factory and built two 4000 DPS tesla turrets, making the research lab pretty useless. tehmuck • 2 yr. If you want to just buy turrets you can refresh equipment dock inventory by logging out and then logging back in. . Discord. Desc: With this mod, you can manually set the seed used to generate turret schematics at turret factories the same way you can when building a ship at a shipyard. Turret factories are subject to the same RNG as drops. With this turret ttk of same target will be 100 + 33 = 133 seconds. Turret factories are found all over the galaxy. Factory chains multiply that profit, but without raw materials provided beforehand, they're a pain and doesn't worth the investment. Been using rail guns on my main ship since - 26 of them along the spine of the ship. . DivineEvil. So getting 30 DPS for the cost of 15. Get all factories that produces the mats for wanted turret and just buy the prerequired components to start production for the components. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Then you simply can choose the best turrets you've found so far for the types and stats you prefer, bring them to the Turret Factory, transform those turrets into blueprints, and then use those blueprints in the same Turret Factory to craft as. r/avorion • 2 mo. Do turrets with the "independent targeting" trait deal less damage only when set to auto-fire, or is their damage value as true as regular turrets? Turretts with the independent option do the same damage regardless of whether you're using it or not. i mostly need goods to build my own turrets. Rocket There are no factories that use rockets as an ingredient. 5K views 2 years ago. Every Turret produced at a turret factory also has different traits. It closes after about 20 minutes . We need a way to make copies of turrets instead of only being able to build what is available at a turret factory, because if you find a turret at a turret factory that you like and want it to be a standardized weapon for all your ships. Easy Turret Factory Blueprints. -All Turret Factories to transform a turret into a blueprint. 5. Yep, the dual penalties of no-tracking and high slot usage combine to make a turret that can't really compete with its smaller cousins. I built a turret factory at 1:0 and it had the expected tech 52 turrets. So I'm looking around for a guide to factory chains. Build in an empty sector so the tradingships don't get stuck. (Thanks, Squirt and Almighty_Hood!)Avorion. They divide into two categories: armed turrets and unarmed turrets. STATIONS. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. After 5-10 sectors you should find something just as good. TIP: consider building a bunch of stations to produce the turret parts you need in a sector that's far from the core, around the end of a long-jump wormhole. It is based on the distance the factory is to the core, and cannot be upgraded. Yes, just as long as the turret tech level is equal to or lower than the tech level of the turret factory that is making it. Instead, you only need to use a turret of the corresponding type of fighter you want to create. Most of the time i'll see any Tech level factory with a turret with MAYBE 5k dps for a laser turret, with an energy consumption of like 450k per sec, with an. The arrows points to this stations production capacity of 22k. It's really brutal. . 023. I use the same pattern for fighters as well. Tesla turrets are reduced in damage at Tech 37. Get to random turret factory, build a yellow railgun but with the lowest amount of materials (0 dps) blueprint it and build as many as you can. All Activity; Home ; General ; Mods [MOD] Turret Factory Seed Entry [MOD] Turret Factory Seed Entry. 0 A resource for modders that provides useful functions to make mod development easier. Posted January 6, 2017. Try to build some near core (like 1:1) for max tier weapons. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. DLC Avorion Into the Rift Out Now!. Discord. Created a Turret in my case a R-Mining Turret in a Turret Factory 2. I see Military Outposts are buying them so they should be present. Also adds the ability to bulk craft, and craft the max resource turret with a single click. This mod is purely client sided and will not alter you save game in. This plugin will allow different things : -All Turret Factories to craft any blueprint, whatever their tech level. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and suggestions here. For looks, you use the new build menu, but it only exists on the beta branch for now. Unarmed turrets are used to harvest resources, and can sometimes. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). The Factory randomly generate Turrets. Sure. Pulse cannons have a ~90% chance to phase right through shields without hitting them, and impacting on the hull of a ship directly. Link - FORUM POST Server Mod: Add goods command. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. Player-made Turret Factories changed? I'm making my way through my first campaign, and had seen a video from someone describing that if the player made a turret factory they could jump it back and forth between two zones to refresh the inventory of blueprints and get access to a new selection. Then press a number key (e. Open the saved turret plans/designs menu (and leave it open) Press Shift-T again to exit turret design mode (save menu is still open) Select turret base (s) Apply saved design of choice. Get all factories that produces the mats for wanted turret and just buy the prerequired components to start production for the components. I am still testing things with the stations in-game and will update this even more as it progresses. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. And the wiki seems pretty new and needs a lot of work. Factory (674) Mine (463) Material. But if I'm wrong and you want them to stay, I would highly advise changing the Turret Factories in the 4 Most center Galaxy Zones become capable of churning out Blueprints for Level 52 turrets. I am currently trying to expand the firepower of a larger ship by docking smaller ships to it. I did find one turret factory in my previous game that had avorion turrets but it wasn't blessed by the RNG, just a couple sectors further there was an ogonite factory that made turrets with like 4X the DPS for cheaper. Idea 1 -> Turret factories add a harvest feature for the owner of the factory that sends shuttles to collect materials for the turret they are wanting to produce, even if the shuttle has to purchase from a non-player source, as long as it is in the same sector and the shuttle can buy it. The cavity would need to traverse with the lens assembly for the same reason that a cannon shell casing has to traverse with a barrel assembly - you can't just "bounce" huge pulses of light off mirrors. . Crafting turrets is most useful in Ogorion-Avorion regions. And Transporter systems active range stacks, so if you don't have much else to put into system slots, those a good bet. In secure you can simply return a table of data, you wanna save. Total cost of building all of those other factories. After getting sick of that, I ended up finding another turret factory that offers a big damage boost for rocket turrets and I made a bunch with seeker missiles. Similarly, at the same factory, a Pulse Cannon goes from 723 DPS to 5,129 DPS. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. maybe find more turret factories in the new galaxy and build some awesome weaponry (in my current galaxy, only 2 factories are close enough to the center to offer avorion turrets and both have crappy modifiers). Alters the turret tooltips to give much more information to the player, aiming to make weapon comparisons easy. Say you have just coal. Let me know if you spot any issues or have ideas for improvements. But it is safe to install it on server-side. x after the. you can also use the factory blueprints. When a player is physically in a sector, a factory will produce goods based on its size (S, M, L, XL, XXL) and at a rate based on. Proud Cipher Aug 15, 2022 @ 6:59am. . Alternately you can just dock the ship to it already facing the direction that you want to jump it. Description. Discord. New update/DLC has a button to reroll the turret factory seed. 2 Patch notes state: Turret Factory: Added a button to "reroll" turret seed. 1 DPS / Slot 554 Damage 436. The types of stations can be determined by the scripts that the stations use for their routines. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). When you "rebuild" the same station in a former sektor, it will get the same turrets. For the best weapons "build/rebuild" a station from 3:3. I am planning to make fighter of existing turret + some goods wich are responsible for non-gun stats. You'll just have to find new turrets close to. Once you get to a fighter factory you can pair that fighter skin with a turret to create an actual fighter. It absolutely shreds. As youtube and the wiki suggested, I founded a turret factory in the (for me) empty (-1,0) sector. 10 Online. I noticed the seed didn't change, and I wondered why that was. Alternatively they are further divided by 6 categories; Mines, Basic Factories, Low Tech Factories, Advanced Factories, High Tech Factories and Other Stations. DLC Avorion Into the Rift Out Now!. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Go to a sector that doesn't like you and has a turret factory. So if you pack your turret factory up and move it next door, you get a different set of blueprints. 2. Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center). Mark anything that isn't good as trash (should be 95%) and then go to a scrapyard. Elongated Turret Sorting. Give the scarcity of materials in 2.